Difference between revisions of "Category:Fizzdop's Lair"
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'''Builder:''' Sunfire | '''Builder:''' Sunfire | ||
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+ | '''Grandfathered:''' March 2013 | ||
== Directions == | == Directions == | ||
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== Connections == | == Connections == | ||
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+ | This area is connected to [[:Category: Highways/Great Wall|Highways/Great Wall]]. | ||
== Navigation == | == Navigation == | ||
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+ | This area is fairly linear. [[Fizzdop]] is found at the end of the lair. See the Adventuring section for more details. | ||
== Adventuring == | == Adventuring == | ||
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On the lower level are two stationary guards, located 2e and e all s e from the teleporter: they will [[Aggressive Mobs |aggy]] you, and do have wields and armor, but aren't terribly tough. Of greater concerns are the paintings that are e all s from the teleporter: they're pretty big and they'll assist, so be careful. You'll also find some dogs and a brass robot wandering randomly on the second floor. | On the lower level are two stationary guards, located 2e and e all s e from the teleporter: they will [[Aggressive Mobs |aggy]] you, and do have wields and armor, but aren't terribly tough. Of greater concerns are the paintings that are e all s from the teleporter: they're pretty big and they'll assist, so be careful. You'll also find some dogs and a brass robot wandering randomly on the second floor. | ||
− | If you follow the path east from the paintings, you'll eventually find [[Fizzdop |Fizzdrop]] and Dosgod. The room is no exit, so you'll have to recall once you're done (also annoying), and [[Fizzdop |Fizzdop]] can be tough. Save yourself the trouble and skip this room, unless you're seeking the [[Spiked Platemail |spiked platemail]]. | + | If you follow the path east from the paintings, you'll eventually find [[Fizzdop |Fizzdrop]] and Dosgod. The room is no exit, so you'll have to [[Recall |recall]] once you're done (also annoying), and [[Fizzdop |Fizzdop]] can be tough. Save yourself the trouble and skip this room, unless you're seeking the [[Spiked Platemail |spiked platemail]]. |
− | [[Category: | + | [[Category: Grandfathered Areas]] |
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Latest revision as of 06:53, 14 March 2013
Just off the trade route to Mt Durr and Odevar Hills is a cavern, stretching deep into the hillside, rumoured to be the home of the mad cleric Fizzdop, who worships unknown gods.
Level Range: 5-11
Builder: Sunfire
Grandfathered: March 2013
Directions
Walking route from Sol: 3e, 2n, 3e, 5n, w, s.
Portaling point(s) suggested: painting Death.
Connections
This area is connected to Highways/Great Wall.
This area is fairly linear. Fizzdop is found at the end of the lair. See the Adventuring section for more details.
Adventuring
Fizzdop's lair is another area that suffers from a shortage of mobs. It is located right outside the Village of Gnimh, though, so I suppose one could stop here on the way to plundering the gnome village.
Near the entrance there is a priest of easy difficulty and a bit tougher wizard. 3sd from entrance will bring you through a teleporter to the lower level; going down will return you again to the upper level.
On the lower level are two stationary guards, located 2e and e all s e from the teleporter: they will aggy you, and do have wields and armor, but aren't terribly tough. Of greater concerns are the paintings that are e all s from the teleporter: they're pretty big and they'll assist, so be careful. You'll also find some dogs and a brass robot wandering randomly on the second floor.
If you follow the path east from the paintings, you'll eventually find Fizzdrop and Dosgod. The room is no exit, so you'll have to recall once you're done (also annoying), and Fizzdop can be tough. Save yourself the trouble and skip this room, unless you're seeking the spiked platemail.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Fizzdop's Lair"
This category contains only the following page.