Difference between revisions of "Category:Ascension Woods"

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''The woods are hidden away on the eastern trail that wraps around the northern edge of [[:Category: Town Of Solace |Solace]], near [[:Category: Brothers Grimm |Brothers' Grimm]].  Rumored to be the domain of bloodthirsty [[Hobgoblins |hobgoblins]], not many adventurers have gone to actually check it out.  Reports from yeomen and patrolling knights indicate the mass influx of [[Goblins |goblins]] entering the area, although none have returned, and have possibly been killed by the [[Hobgoblins |hobgoblins]].  Evidence for this, one green knight says, is the low guttural cries that are heard constantly, sometimes scattering the doves in front of Grimms' cottage.''
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''The woods are hidden away on [[:Category: Highways/Great Wall |the eastern trail]] that wraps around the northern edge of [[:Category: Town Of Solace |Solace]], near [[:Category: Brothers Grimm |Brothers' Grimm]].  Rumored to be the domain of bloodthirsty [[Hobgoblins |hobgoblins]], not many adventurers have gone to actually check it out.  Reports from yeomen and patrolling knights indicate the mass influx of [[Goblins |goblins]] entering the area, although none have returned, and have possibly been killed by the [[Hobgoblins |hobgoblins]].  Evidence for this, one green knight says, is the low guttural cries that are heard constantly, sometimes scattering the doves in front of Grimms' cottage.''
  
 
'''Level Range:''' 10-15
 
'''Level Range:''' 10-15
  
'''Builder:''' Zahri
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'''Builder:''' [[User:AlexyAnna |Zahri]]
  
 
== Directions ==
 
== Directions ==
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Walking route from [[Sol |Sol]]: 3e, s, 3e, 4s, e, s.
 
Walking route from [[Sol |Sol]]: 3e, s, 3e, 4s, e, s.
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Walking route from [[Aelmon | Aelmon]]: 17w, s, 5w, s, e, s.
  
 
[[Portal |Portaling]] point(s) suggested: [[Resting Hobgoblin |resting hobgoblin]].
 
[[Portal |Portaling]] point(s) suggested: [[Resting Hobgoblin |resting hobgoblin]].
  
 
== Connections ==
 
== Connections ==
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This area connects to [[:Category: Brothers Grimm|Brothers Grimm]].
  
 
== Navigation ==
 
== Navigation ==
  
== Tips ==
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The western part of the area has nice clumps of stationary mobs that are good for exp, though some of the hobgoblins are [[Aggressive Mobs|aggressive]], and the goblins in the room may [[Assistive Mobs|assist]].  The eastern section, as discussed in the Adventuring section, has some tougher mobs.
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== Adventuring ==
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This area can provide a decent amount of exp.  A good number of the hobgoblins are [[Aggressive Mobs|aggressive]], so try to target them if there are multiple mobs in the room.  The [[Griffon Wings Bracer]] in this area is highly useful, as it grants [[Fly]].
  
Mostly Goblin-kin running around. A few useful items exist here.  Not one of my favorite places to level lowmorts.
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From the author:<br>
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The mob levels increase based on how far into the area you get. The mobs near the entrance are 11-12. The training area (after you go through the water east/southish, take the west past the living tree) is full of 13-14 level mobs. The tree in the SE corner has the 15-16 mobs.
  
[[Category: Areas]]
 
 
[[Category: Lowmort 1-10 Areas]]
 
[[Category: Lowmort 1-10 Areas]]
 
[[Category: Lowmort 11-20 Areas]]
 
[[Category: Lowmort 11-20 Areas]]

Latest revision as of 08:40, 6 April 2010

The woods are hidden away on the eastern trail that wraps around the northern edge of Solace, near Brothers' Grimm. Rumored to be the domain of bloodthirsty hobgoblins, not many adventurers have gone to actually check it out. Reports from yeomen and patrolling knights indicate the mass influx of goblins entering the area, although none have returned, and have possibly been killed by the hobgoblins. Evidence for this, one green knight says, is the low guttural cries that are heard constantly, sometimes scattering the doves in front of Grimms' cottage.

Level Range: 10-15

Builder: Zahri

Directions

Walking route from Nom: n, 8w, s, 3e, 4s, e, s.

Walking route from Sol: 3e, s, 3e, 4s, e, s.

Walking route from Aelmon: 17w, s, 5w, s, e, s.

Portaling point(s) suggested: resting hobgoblin.

Connections

This area connects to Brothers Grimm.

Navigation

The western part of the area has nice clumps of stationary mobs that are good for exp, though some of the hobgoblins are aggressive, and the goblins in the room may assist. The eastern section, as discussed in the Adventuring section, has some tougher mobs.

Adventuring

This area can provide a decent amount of exp. A good number of the hobgoblins are aggressive, so try to target them if there are multiple mobs in the room. The Griffon Wings Bracer in this area is highly useful, as it grants Fly.

From the author:
The mob levels increase based on how far into the area you get. The mobs near the entrance are 11-12. The training area (after you go through the water east/southish, take the west past the living tree) is full of 13-14 level mobs. The tree in the SE corner has the 15-16 mobs.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Ascension Woods"

This category contains only the following page.