Difference between revisions of "Category:Wise Travelers"

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(Cursed alchemy items can be enchanted but not reforged.)
 
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== Directions ==
 
== Directions ==
  
Walking route from [[Aelmon |Aelmon]]: 17e, [e], 4n, 2e
+
Appears the entrance changes on reboot also, the recipes for the alchemist reset. <br>
 +
Using [[Locate Object |locate object]] on tracks can help find the entrance.
  
[[Portal |Portaling]] point(s) suggested: [[Moose guard]], e.
+
First one we saw was off of [[Moose Lodge]]:
 +
 
 +
  Walking route from [[Aelmon |Aelmon]]: 17e, [e], 4n, 2e
 +
  [[Portal |Portaling]] point(s) suggested: [[Moose Chieftess]], [e], 3s, e.
 +
 
 +
Second one is from [[Haunted Forest]]. It's east of the room "Surrounded by Trees":
 +
 
 +
  pp kelsee, 7s, w s w n 2w s 2e (or pp foxwoman e)
 +
  c loc traces shows "Faint wagon tracks in Surrounded by Trees."
 +
 
 +
Third one is from [[Wildwood]] its 2s, w from the room "Against the base of the Great Wall"
 +
  pp lyamaron 2e n 2e 3s 3e 3n 2w 3n w n e n e 3n 3w
 +
  c loc traces shows "In a Forest"
 +
 
 +
Fourth Found was in [[:Category:Hamlet Of Kreigstadt | Hamlet of Kreigstadt]]
 +
  pp sasha raja or ivan, n, 2e
 +
  c loc traces shows "A granite road"
 +
 
 +
Fifth found was in [[Wildwood]] one east of Sir Michael's
 +
  pp shen, 2n, w, 2s, w, s, 2w, s, 4w
 +
  c loc traces shows "In a Forest"
 +
 
 +
Sixth was found in [[Coven]] near the woodsman guard
 +
  pp woodsman guard, n, e
 +
  c loc traces shows "On a Logging Trail in the Forest Murkmire"
  
 
== Connections ==
 
== Connections ==
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The [[nameless alchemist]] will make one of five items for you via [[Alchemy]]:
 
The [[nameless alchemist]] will make one of five items for you via [[Alchemy]]:
  
* [[Pitch Black Glaive]]: [[wooden staff]] from [[traveling trader Morgan]] plus four [[alchemy]] ingredients: (1) mineral, (2) durrite or echostone, (3) wand or staff, (4) rigid and protective.
+
  [[Pitch Black Glaive]]:
 +
      Recipe: [[Wooden Staff]] from [[Traveling Trader Morgan]] plus four alchemy ingredients:
 +
        (1) [[Alchemical_Ingredients_-_Mineral|mineral]],
 +
        (2) [[Alchemical_Ingredients_-_Durrite_or_echostone|durrite or echostone]],
 +
        (3) [[Alchemical_Ingredients_-_Wand or staff|wand or staff]],
 +
        (4) [[Alchemical_Ingredients_-_Rigid_and_Protective|rigid and protective]]
  
* [[Stormriders]]: [[slagwalkers]] plus three alchemy ingredients: (1) see-through skin or scale, (2) electrical or resistant to lightning, (3) from a flying source.
+
  [[Stormriders]]:
 +
      [[Slagwalkers]] plus three alchemy ingredients:
 +
        (1) [[Alchemical_Ingredients_-_See_Through_skin_or_Scale|see-through skin or scale]]
 +
        (2) [[Alchemical_Ingredients_-_Electrical_or_Resistant_to_Lightning|electrical or resistant to lightning]]
 +
        (3) [[Alchemical_Ingredients_-_Flying_Source|flying source]]
  
Stormriders with an alienskin arm brace + coiled electrolobe tentacle OR electro-lobe + batwing are 4hr, 2dr, -14ac, -35svs, faintly lowers resistance to earth, modify melee with electric, +fly, lv51 b11 lightning-ward glow.
+
  [[Dreamward]]:
 +
      an emerald gemstone plus three alchemy ingredients:
 +
        (1) [[Alchemical_Ingredients_-_Tattooed|tattooed]],
 +
        (2) [[Alchemical_Ingredients_-_Claw,_Fang,_or_Horn|claw, fang, or horn]],
 +
        (3) [[Alchemical_Ingredients_-_Feathered|feathered]]
  
Stormriders with an alienskin arm brace + coiled electrolobe tentacle OR electro-lobe + golden feather are 4hr, 2dr, -10ac, -40svs, faintly lowers resistance to earth, modify melee with electric, +fly, lv51 b11 lightning-ward glow.
+
  [[Dark Wrap]]:
 +
      silks from Morgan plus four alchemy ingredients:
 +
        (1) [[Alchemical_Ingredients_-_Tentacle|tentacle]]
 +
        (2) [[Alchemical_Ingredients_-_Evil|evil]],
 +
        (3) [[Alchemical_Ingredients_-_Toxic|toxic]],
 +
        (4) [[Alchemical_Ingredients_-_Blood|blood]]
  
Stormriders with an alienskin arm brace + coiled electrolobe tentacle + electro-lobe are 4hr, 2dr, -10ac, -35svs, faintly lowers resistance to earth, modify melee with electric, +fly, lv51 b11 lightning-ward glow.
+
  [[Smoldering Contraption]]:
 +
      dangerous contraption from Morgan plus four alchemy ingredients:
 +
        (1) [[Alchemical_Ingredients_-_Arachnoid|arachnoid]],
 +
        (2) [[Alchemical_Ingredients_-_Fiery|fiery]],
 +
        (3) [[Alchemical_Ingredients_-_Resistant_To_Fire|resistant to fire]],
 +
        (4) [[Alchemical_Ingredients_-_Metallic|metallic]]
  
* [[Dreamward]]: an emerald gemstone plus three alchemy ingredients: (1) tattooed, (2) claw, fang, or horn, (3) feathered
+
=== Unlocking recipes ===
  
* [[Dark wrap]]: silks from Morgan plus four alchemy ingredients: (1) tentacle, (2) evil, (3) toxic, and (4) blood
+
* Stormriders: Kill [[Mercenary_Captain|mercenary captain]] and take recipe from the corpse.
 +
* Dreamward: Visit Emilie. Relax, then ponder, then forage. This gives you a vial. Give the vial to [[An Elderly Lhadvar Woman|the elderly lhadvar woman]] for the recipe.
 +
* Pitch black glaive: Visit "Inside a spacious yurt". Look at the blanket; sleep and wake. This gives you a letter. Give [[Gryphon]] the letter for the recipe.
 +
* Dark wrap: Visit Diryn, go 1 north, detect invis, enter archway and kill [[Traitorous Acolyte Prosenia Elm|Prosenia]] and take recipe from the corpse.
 +
* Smoldering contraption: Buy a dangerous looking contraption from [[Traveling Trader Morgan||Morgan]]. Give it to the [[Troll Tinker]] then, when prompted, give a diamond for the recipe.
  
* [[Smoldering contraption]]: dangerous contraption from Morgan plus four alchemy ingredients: (1) arachnoid, (2) fiery, (3) resistant to fire, (4) metallic
+
=== Cursed alchemy ===
 +
The [[Profane Scholar Soffaya]] will exchange various items, alchemy style, for cursed equivalents:
  
=== Cursed alchemy ===
+
  [[Bloodsong Katana]]:
The [[Profane scholar Soffaya]] will exchange various items, alchemy style, for cursed equivalents:
+
      base of [[Blood-Thirsty_Katana]] plus two alchemical items:
 +
        (1) [[Alchemical_Ingredients_-_Scale_or_Scaly |scale or scaly]]
 +
        (2) weapon
  
* [[Bloodsong katana]]: base of [[blood-thirsty katana]] plus two alchemical items: (1) scale or scaly; (2) weapon.
+
  [[Ocean Breeze Aura]]:
 +
      base of [[Aura Of Tainted Foulness]] or [[Aura Of Corruption]] plus two alchemical items:
 +
        (1) [[Alchemical_Ingredients_-_Aquatic |aquatic]]
 +
        (2) [[Alchemical_ingredients_-_insubstantial |insubstantial]]
  
* [[Ocean breeze aura]]: base of [[aura of tainted foulness]] or [[aura of corruption]] plus two alchemical items: (1) aquatic, (2) insubstantial.
+
  [[Ofcol Signet Ring (Alchemy)|Ofcol Signet Ring]]:
 +
      base of [[Blackened Ofcol Signet Ring]] plus two items:
 +
        (1) [[Alchemical_Ingredients_-_Treasure |treasure]]
 +
        (2) some gold that came from Ofcol's golden citadel
  
* [[Ofcol signet ring]]: base of [[Blackened Ofcol Signet Ring]] plus two items: (1) an alchemical treasure, and (2) some gold that came from Ofcol's golden citadel
+
NOTE: Cursed alchemy items can be enchanted but not reforged.
  
 
== Alchemical ingredients ==
 
== Alchemical ingredients ==
  
If it's skinned or kspawned it's likely a valid alchemical ingredient. Check [[Deepways]] for many of these and [[Category:Skin Items]] for more. The choice of ingredients tends to yield minor bonuses onto the final result item; appears that some are neutral and some are beneficial.
+
If it's skinned or kspawned it's likely a valid alchemical ingredient. Check [[Deepways]] for many of these and [[Category:Skin Items]] for more. The choice of ingredients tends to yield minor bonuses onto the final result item; appears that some are neutral and some are beneficial. There are a few "normal" items (ie held in a mobs inventory) that work in certain cases aswell.
 
 
=== Aquatic ===
 
 
 
* [[Sash of magnadex tentacles]]
 
* [[Mauve_Mollusc_Mukluks]]
 
* [[iridescent stalk]]
 
 
 
=== Insubstantial ===
 
 
 
* [[Leveler tattoos]]
 
* Another item
 
 
 
=== Tentacle ===
 
* [[Mauve_Mollusc_Mukluks]]
 
* [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]]
 
 
 
=== Treasure ===
 
 
 
* [[Golden_Feather_(Glyntaff_Pass)]]
 
* Probably the ring from [[:Category:Kzinti Raid|Kzinti Raid]]?
 
 
 
=== See-through skin or scale ===
 
 
 
* [[Alienskin arm brace]]
 
 
 
======Skin but not see through======
 
* [[lizardskin jerkin]], [[Mauve_Mollusc_Mukluks]], starshark skin orb, strip of burn tattooed flesh, batwing cape
 
 
 
======Scale but not see through======
 
* [[crimsonscale skirt]], [[ice scale bracer]]
 
 
 
======See through but not skin or scale======
 
* [[iridescent stalk]], [[mithril web gloves]], [[restless spirits of ghost fish]], [[basilisk field]], [[jelly sac]]
 
 
 
=== Electrical or resistant to lightning ===
 
* [[Coiled electrolobe tentacles]]
 
* Probably the [[Stormfront]], right? I didn't try this.
 
* The [[electro-lobe]], too
 
 
 
=== Flying source ===
 
* [[Golden_Feather_(Glyntaff_Pass)]]
 
* [[Batwing cape]]
 
* [[Coiled electrolobe tentacles]]
 
* [[Electro-lobe]]
 
* No: starshark skin orb
 
* No: Spectrecles (kspawn from flying pair of spectres in Deepways)
 
* No: [[Restless spirits of ghost fish]] (kspawn from "(Translucent) (Flying) (Sneak) An apparition floats out of the sea and into the salty air...")
 
 
 
  
 +
See also [[:Category:Alchemical Ingredients]]
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]

Latest revision as of 14:32, 7 March 2024

"They come from out of the mist in the dark of night" says one popular tavern rumor. "They catch the fancies of odd children, and seduce faithful husbands", says another. In truth, no one has ever seen the Wise Travelers arrive or depart, yet it is known that the enigmatic troupe of merchants, magicians, and outcasts rolls across rural Midgaardia like a bank of fog, peddling their services and arcane knowledge to any who can pay. If you seek the truth behind the rumors, then seek the wise travelers along dark forest paths, or near settlements in and around Wildwood.

Level Range: 51-51

Builder: Scevine

This area was added in August 2022.

Directions

Appears the entrance changes on reboot also, the recipes for the alchemist reset.
Using locate object on tracks can help find the entrance.

First one we saw was off of Moose Lodge:

 Walking route from Aelmon: 17e, [e], 4n, 2e
 Portaling point(s) suggested: Moose Chieftess, [e], 3s, e.

Second one is from Haunted Forest. It's east of the room "Surrounded by Trees":

 pp kelsee, 7s, w s w n 2w s 2e (or pp foxwoman e)
 c loc traces shows "Faint wagon tracks in Surrounded by Trees."

Third one is from Wildwood its 2s, w from the room "Against the base of the Great Wall"

 pp lyamaron 2e n 2e 3s 3e 3n 2w 3n w n e n e 3n 3w
 c loc traces shows "In a Forest"

Fourth Found was in Hamlet of Kreigstadt

 pp sasha raja or ivan, n, 2e
 c loc traces shows "A granite road"

Fifth found was in Wildwood one east of Sir Michael's

 pp shen, 2n, w, 2s, w, s, 2w, s, 4w
 c loc traces shows "In a Forest"

Sixth was found in Coven near the woodsman guard

 pp woodsman guard, n, e
 c loc traces shows "On a Logging Trail in the Forest Murkmire"

Connections

Navigation

Aside from the disconnected area with Traitorous Acolyte Prosenia Elm ("A crumbling stone chamber") the area is a simple walk.


Adventuring

Alchemy

The nameless alchemist will make one of five items for you via Alchemy:

  Pitch Black Glaive:
     Recipe: Wooden Staff from Traveling Trader Morgan plus four alchemy ingredients:
        (1) mineral,
        (2) durrite or echostone,
        (3) wand or staff,
        (4) rigid and protective
  Stormriders:
     Slagwalkers plus three alchemy ingredients:
        (1) see-through skin or scale
        (2) electrical or resistant to lightning
        (3) flying source
  Dreamward:
     an emerald gemstone plus three alchemy ingredients:
        (1) tattooed,
        (2) claw, fang, or horn,
        (3) feathered
  Dark Wrap:
     silks from Morgan plus four alchemy ingredients:
        (1) tentacle
        (2) evil,
        (3) toxic,
        (4) blood
  Smoldering Contraption:
     dangerous contraption from Morgan plus four alchemy ingredients:
        (1) arachnoid,
        (2) fiery,
        (3) resistant to fire,
        (4) metallic

Unlocking recipes

  • Stormriders: Kill mercenary captain and take recipe from the corpse.
  • Dreamward: Visit Emilie. Relax, then ponder, then forage. This gives you a vial. Give the vial to the elderly lhadvar woman for the recipe.
  • Pitch black glaive: Visit "Inside a spacious yurt". Look at the blanket; sleep and wake. This gives you a letter. Give Gryphon the letter for the recipe.
  • Dark wrap: Visit Diryn, go 1 north, detect invis, enter archway and kill Prosenia and take recipe from the corpse.
  • Smoldering contraption: Buy a dangerous looking contraption from |Morgan. Give it to the Troll Tinker then, when prompted, give a diamond for the recipe.

Cursed alchemy

The Profane Scholar Soffaya will exchange various items, alchemy style, for cursed equivalents:

  Bloodsong Katana:
     base of Blood-Thirsty_Katana plus two alchemical items:
        (1) scale or scaly
        (2) weapon
  Ocean Breeze Aura:
     base of Aura Of Tainted Foulness or Aura Of Corruption plus two alchemical items:
        (1) aquatic
        (2) insubstantial
  Ofcol Signet Ring:
     base of Blackened Ofcol Signet Ring plus two items:
        (1) treasure
        (2) some gold that came from Ofcol's golden citadel

NOTE: Cursed alchemy items can be enchanted but not reforged.

Alchemical ingredients

If it's skinned or kspawned it's likely a valid alchemical ingredient. Check Deepways for many of these and for more. The choice of ingredients tends to yield minor bonuses onto the final result item; appears that some are neutral and some are beneficial. There are a few "normal" items (ie held in a mobs inventory) that work in certain cases aswell.

See also Category:Alchemical Ingredients