Difference between revisions of "Category:Antharian Arena"
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== Navigation == | == Navigation == | ||
− | The layout is a linear path that traces a square with champion bosses at | + | The layout is a linear path that traces a square with four champion bosses at the corners, and a one way exit from the end to the start (with a few hidden rooms along the way). |
== Adventuring == | == Adventuring == | ||
− | There are several Champion tough mobs behind locked doors, and possibly others off the beaten path. Combined, the bosses load over 100k in gems. | + | There are several Champion (tough) mobs behind locked doors, and possibly others off the beaten path. Combined, the bosses load over 100k in gems. One of the Champion rooms is nospell. The Champions appear to be progessively more difficult. |
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+ | Many mobs in the area use special abilities such as psi spells and toss/disarm. The gladiators spawn "ghosts" on death who will usually aggie whomever killed them. These drop soul shards that appear to be quest items of some kind ("trash"). There is a hidden latrine with a locked down exit. | ||
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+ | The demon Logomoth carries a spiritlinked throwing weapon called "a demonic blood beetle". | ||
== Comments == | == Comments == |
Latest revision as of 17:39, 2 March 2021
The Antharian Arena, where nobody knows your name, and nobody wants to. That is, unless you win. Victory brings fame and fortune, or, as often happens, sudden and gruesome death. Only the most bravest and stupid heroes enter the Antharian Arena. Only the lucky leave it.
Level Range: 51-51
Builder: Ginta
This area was part of an area-building contest in 2018.
This area was added in 2019.
Directions
Walking route from Sanctum: 2e, u, n.
Portaling point(s) suggested: none.
Connections
The layout is a linear path that traces a square with four champion bosses at the corners, and a one way exit from the end to the start (with a few hidden rooms along the way).
Adventuring
There are several Champion (tough) mobs behind locked doors, and possibly others off the beaten path. Combined, the bosses load over 100k in gems. One of the Champion rooms is nospell. The Champions appear to be progessively more difficult.
Many mobs in the area use special abilities such as psi spells and toss/disarm. The gladiators spawn "ghosts" on death who will usually aggie whomever killed them. These drop soul shards that appear to be quest items of some kind ("trash"). There is a hidden latrine with a locked down exit.
The demon Logomoth carries a spiritlinked throwing weapon called "a demonic blood beetle".
Comments
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