Difference between revisions of "Category talk:Hero Archer Gear"

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i wonder if thrown weapons, for fus, benefit from archer mods? or if only the hr matters? and the dr maybe? not that thrown weapons are that big a deal...--[[User:3nki|3nki]] 12:49, 27 January 2012 (EST)
 
i wonder if thrown weapons, for fus, benefit from archer mods? or if only the hr matters? and the dr maybe? not that thrown weapons are that big a deal...--[[User:3nki|3nki]] 12:49, 27 January 2012 (EST)
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Removed "[[Bright Red Sash|a bright red sash]]" (waist item) because it has the modifier "It hinders archery." [[User:AEton|AEton]] ([[User talk:AEton|talk]]). This may have been too hasty; I'll put it back with a warning. Unclear if this has any effect (ARC_HINDER may not do anything in the waist slot). 01:07, 27 August 2018 (EDT)

Latest revision as of 00:11, 27 August 2018

Removed Black Leather Gloves as these are low-mort gear (by level); replaced with Mithril Web Gloves which are pretty easy to get, if a little time-consuming. --Tyranael 11:46, 25 December 2011 (CST)

The reason why the Black Leather Gloves are included as they have the improves damage and criticals modifiers and at level 54 which you achieve by lord enchants and other methods of raising level there is an argument that they are better than gear with 5 hit roll and criticals modifier.

By the same logic the tiger skin cloak, slag walkers and drow headress should be removed as they are low mort gear too? Nah.

In general you have to think that things have been done for a reason so its best to query stuff on talk pages before deleting stuff or you get into edit wars with people EG: the stealth modifiers page.

Anyway Added about Archery modifiers and explained why black gloves are there, you get the general idea of what I am saying I'm sure some people can make it clearer. --Rhodry 08:28, 26 December 2011 (EST)

Ran a test with Black Leather Gloves vs. Mithril Web Gloves. Both items were level 54 and all tests were against non-sanced mobs wearing no gear. Fully spelled fus soloing in Sir Michael's. Only counting non-fumbled, non-crit hits. The black leather was better than mithril with a test of about 60 hits each and improved by two levels of damage (from *MANGLING* to ***MANGLING****). So the 5 HR/DR is not as good as improving archery damage modifier. Since Mithril has an accuracy mod I looked at fumbles and misses. There was no major difference - 21 misses vs 22 misses and 6 fumbles vs 7 fumbles). Keep your black leather glovs. --Ylem 13:35, 27 December 2011 (EST)

Nice findings, Ylem. Will start using talk pages in lieu of just blowing things away :) --Tyranael 15:40, 28 December 2011 (EST)

i tested this with a full-spelled fus killing just the scouts around sir michael's (no trip, splinter stones, not counting crits/fumbles, both gloves lvl 54) and also found the black leather gloves to do more damage, but not by much. i got an avg of mangling with mithril web gloves and MANGLING with black leather gloves. when dmg verbs were converted to the lower value of their point range from the table here on the wiki and averaged i had an 87 point difference in favor of the mithril web gloves. my sample size wasn't huge though, i only used 20 verbs from each glove.--3nki 12:34, 27 January 2012 (EST)

i wonder if thrown weapons, for fus, benefit from archer mods? or if only the hr matters? and the dr maybe? not that thrown weapons are that big a deal...--3nki 12:49, 27 January 2012 (EST)

Removed "a bright red sash" (waist item) because it has the modifier "It hinders archery." AEton (talk). This may have been too hasty; I'll put it back with a warning. Unclear if this has any effect (ARC_HINDER may not do anything in the waist slot). 01:07, 27 August 2018 (EDT)