Difference between revisions of "Category:Witch's Forest"
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Walking route from [[Sol |Sol]]: 3e, s, 2e, n. | Walking route from [[Sol |Sol]]: 3e, s, 2e, n. | ||
− | [[Portal |Portaling]] point(s) suggested: [[Wicked Witch |Wicked Witch]] (note: [[Wandering Mobs |wanders]]). | + | [[Portal |Portaling]] point(s) suggested: [[Wicked Witch (Witch's Forest) |Wicked Witch]] (note: [[Wandering Mobs |wanders]]). |
== Connections == | == Connections == | ||
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This is one of the first levels whose creatures have a good range of difficulties. As such, remember [[Consider |consider]] is your friend and use it liberally on the different types of [[:Category: Mobs |mobs]]. The [[:Category: Areas |area]] is [[Dark Rooms |dark]] so make sure to bring a [[:Category: Lights |light]] along. | This is one of the first levels whose creatures have a good range of difficulties. As such, remember [[Consider |consider]] is your friend and use it liberally on the different types of [[:Category: Mobs |mobs]]. The [[:Category: Areas |area]] is [[Dark Rooms |dark]] so make sure to bring a [[:Category: Lights |light]] along. | ||
− | For lower level [[:Category: Characters |characters]], stick to killing the kobolds, the dryad, and the water sprites. One of the kobolds may be wearing [[Buck-Skin Gloves |buck-skin gloves]], which are +dex gear for hands - decent if you don't have anything else on your mitts already. Higher-end chars should try the evil goblins and the orcs, but be aware they have wields. | + | For lower level [[:Category: Characters |characters]], stick to killing the kobolds, the [[Dark Dryad|dryad]], and the [[Water Sprite|water sprites]]. One of the [[Kobold (Witch's Forest)|kobolds]] may be wearing [[Buck-Skin Gloves |buck-skin gloves]], which are +dex gear for hands - decent if you don't have anything else on your mitts already. Higher-end chars should try the [[Evil Goblin|evil goblins]] and the [[Hairy Orc|orcs]], but be aware they have wields. |
− | The raven that wanders around has the black key needed to unlock the witch's cottage at the end of the area. To get to the cottage, you'll have to walk in a big counter-clockwise spiral, being mindful of the numerous one-way paths that can make life confusing. | + | The [[Raven Familiar|raven]] that wanders around has the black key needed to unlock the witch's cottage at the end of the area. To get to the cottage, you'll have to walk in a big counter-clockwise spiral, being mindful of the numerous one-way paths that can make life confusing. |
− | The [[Wicked Witch |witch]] at the end of the cavern is pretty tough, and she holds a +3 damroll wield. | + | The [[Wicked Witch (Witch's Forest) |witch]] at the end of the cavern is pretty tough, and she holds a +3 damroll wield. |
[[Category: Lowmort 1-10 Areas]] | [[Category: Lowmort 1-10 Areas]] |
Latest revision as of 14:50, 20 August 2015
On the outskirts of Solace in a dark forest, a witch has entered into an unholy alliance with some of the more unpleasant races that inhabit Midgaardia. The witch is known to sacrifice people that enter her forest, so look out!
Level Range: 5-10
Builder: Minx
Directions
Walking route from Nom: n, 8w, s, 2e, n.
Walking route from Sol: 3e, s, 2e, n.
Portaling point(s) suggested: Wicked Witch (note: wanders).
Connections
This area is connected to Highways/Great Wall.
The first section is a fairly linear path leading through the forest. Most of the mobs for gear and exp are here. At the end of the path is the Witch's house, where you can find the Wicked Witch.
Adventuring
This is one of the first levels whose creatures have a good range of difficulties. As such, remember consider is your friend and use it liberally on the different types of mobs. The area is dark so make sure to bring a light along.
For lower level characters, stick to killing the kobolds, the dryad, and the water sprites. One of the kobolds may be wearing buck-skin gloves, which are +dex gear for hands - decent if you don't have anything else on your mitts already. Higher-end chars should try the evil goblins and the orcs, but be aware they have wields.
The raven that wanders around has the black key needed to unlock the witch's cottage at the end of the area. To get to the cottage, you'll have to walk in a big counter-clockwise spiral, being mindful of the numerous one-way paths that can make life confusing.
The witch at the end of the cavern is pretty tough, and she holds a +3 damroll wield.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Witch's Forest"
This category contains only the following page.