Difference between revisions of "Dust Imps"

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''Despised by mortals and Gods alike, the [[Imps|imps]] are a diminutive and cowardly race.  They are typically found living on the fringes of human civilization, co-existing with the kobolds they are sometimes mistaken forTheir lack of wit and intelligence is matched only by their feeble strength and poor health. They are viewed at best as pests by the other races, and CURSED by the GodsThey are easily frightened, even by direct sunlight!''
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''Dust imps have begun their first stages of evolution to elemental form. While still diminutive in stature, they posess some basic control over the elements around themThough they still bare a powerful CURSE and do not function well in direct sunlight, they have developed INFRAVISION to help them see in the darkIn addition, their innate connection to the earth enables them to cause an EARTH TREMOR to occur beneath the feet of their foes.''
 
 
''Rumors exist that some [[Imps|imps]] have found a way to evolve to a higher form, but the secrets of this process have been suppressed by the Gods.''
 
  
 
* '''Abbreviation:''' DtI.
 
* '''Abbreviation:''' DtI.
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* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].
 
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].
  
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Cursed |Cursed]], [[Racial Earthtremor|Earthtremor]], [[Racial Infravision|Infravision]], [[Racial Nosun|Nosun]].
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* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Cursed |Cursed]], [[Racial Earthtremor|Earthtremor]], [[Racial Infravision|Infravision]], [[Racial Nosun|Nosun]], [[Racial Imbue|Imbue]].
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* '''[[:Category: Characteristics |Racial Characteristics]]:''' Biped, Scaled Race.
  
* '''[[Racial Size |Racial Size]]:''' ??.
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* '''[[Racial Size |Racial Size]]:''' Small.
  
 
* '''[[Racial TNL |Racial TNL]]:''' 3333 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 3333 XP.
  
* '''Well-Suited to Be:''' ?
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* '''Well-Suited to Be:''' monk
  
* '''Ill-Suited to Be:''' ?
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* '''Ill-Suited to Be:''' any caster
  
 
== Comments ==
 
== Comments ==
  
Dust Imps are able to prestige to [[Category:Mindbenders|Mindbender]] at hero 1-101, As long as they have the required practices.
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Dust Imps are able to prestige to [[:Category:Mindbenders|Mindbender]] at hero 1-101, As long as they have the required practices.
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On reaching Hero 250 and after completing a [[Wave Imp Evolution Quest|Quest]] they can evolve into [[Wave Imps]].
  
Comments specific to Dust Imps should go here. For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].
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They have a +30% arcane cost penalty, +40% divine and +20% psionic. Casting fail rate seems to be at least 20%. They regenerate mana and hit points very slowly.
  
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For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].
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[[Category: Races]]
 
[[Category: Evolutionary Races]]
 
[[Category: Evolutionary Races]]
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[[Category: Scaled Races]]
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[[Category: Imps]]
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[[Category: Races with Racial Cursed]]
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[[Category: Races with Racial Infravision]]
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[[Category: Races with Racial Nosun]]
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[[Category: Races with Racial Earthtremor]]
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[[Category:Biped]]

Latest revision as of 18:39, 4 May 2022

Dust Imp Statistics Tables
Hero-Tier Dust Imp Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 19–27 (30) 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24)
Int 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21) 16–18 (21)
Wis 16–19 (22) 16–19 (22) 19–25 (28) 16–19 (22) 16–19 (22)
Dex 18–20 (23) 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23)
Con 16–19 (22) 16–19 (22) 16–19 (22) 16–19 (22) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Dust imps have begun their first stages of evolution to elemental form. While still diminutive in stature, they posess some basic control over the elements around them. Though they still bare a powerful CURSE and do not function well in direct sunlight, they have developed INFRAVISION to help them see in the dark. In addition, their innate connection to the earth enables them to cause an EARTH TREMOR to occur beneath the feet of their foes.

  • Abbreviation: DtI.
  • Well-Suited to Be: monk
  • Ill-Suited to Be: any caster

Comments

Dust Imps are able to prestige to Mindbender at hero 1-101, As long as they have the required practices.

On reaching Hero 250 and after completing a Quest they can evolve into Wave Imps.

They have a +30% arcane cost penalty, +40% divine and +20% psionic. Casting fail rate seems to be at least 20%. They regenerate mana and hit points very slowly.

For more general comments about this evolutionary race check Imps.