Difference between revisions of "Zmud Level Gear"

From AvatarWiki
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
This is the color set of triggers from the amyzerok site.
+
This is the level gear set of triggers from the amezyarak site.
  
Automatically wear level gear when close to level.
+
Automatically wear level gear when close to level and Echoes your gains to the screen.
  
 
== Code ==
 
== Code ==
Line 46: Line 46:
 
== Designer comments ==
 
== Designer comments ==
  
All the credits for the original trigger set go to Amyzerok.  
+
All the credits for the original trigger set go to amezyarak.  
  
 
*Only useful for hero runs due to the level up trigger being the hero line.
 
*Only useful for hero runs due to the level up trigger being the hero line.
Line 52: Line 52:
 
*Gear switches (tank to hit, etc) will mess this trigger set up.
 
*Gear switches (tank to hit, etc) will mess this trigger set up.
 
*The levelgearon and levelgearoff aliases will need changing for your respective gear.
 
*The levelgearon and levelgearoff aliases will need changing for your respective gear.
 +
*This assumes you are using the following prompt, prompt (%h/%Hhp %m/%Mm %v/%Vv %Tt %w/%Wmo)%n, therefore the trigger line will have to be changed for your prompt assuming you have Tnl in your prompt.
  
 
Originally emoted to the mud your gains when you leveled changed by me to this method when the no trigger rule was in affect. Works well with the [[Zmud Tell Window]] script.
 
Originally emoted to the mud your gains when you leveled changed by me to this method when the no trigger rule was in affect. Works well with the [[Zmud Tell Window]] script.
  
 
[[Category:Zmud Scripting]]
 
[[Category:Zmud Scripting]]

Latest revision as of 06:22, 10 September 2010

This is the level gear set of triggers from the amezyarak site.

Automatically wear level gear when close to level and Echoes your gains to the screen.

Code

Copy this section and paste it into a *.txt file. Then, in zMUD, go to "Settings -> File -> Import Text" and select the file you saved to:

#CLASS {LevelGear}
#VAR lvlgear 0
#ALIAS level {
  #IF (@lvlgear) {levelgearoff} {levelgearon}}
  }
#ALIAS levelgearon {
  get all sat
  wear 'wide hat'
  wear 'silver cruci'
  put 'med just' sat
  put 'cherub helm' sat
  #var lvlgear 1
  }
#ALIAS levelgearoff {
  get all sat
  wear 'cherub helm'
  wear 'med just'
  put 'wide hat' sat
  put 'silver cruci' sat
  #var lvlgear 0
  }
#TRIGGER {^Your powers increase!!!$Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.} {
  #T+ leveltest
  level
  #ec LEVEL INFO: <%1/%3/%5/%7>
  }
#CLASS 0
#CLASS {LevelGear|leveltest}
#TRIGGER {(%d)/(%d)hp (%d)/(%d)m (%d)/(%d)v (%d)t (%*)/(%*)mo} {
  #VAR TNL %7
  #IF (@TNL<100) {
    level
    #T- leveltest
    } {}
  }
#CLASS 0

Designer comments

All the credits for the original trigger set go to amezyarak.

  • Only useful for hero runs due to the level up trigger being the hero line.
  • If killing mobs worth over 100 xp this trigger will not always trigger.
  • Gear switches (tank to hit, etc) will mess this trigger set up.
  • The levelgearon and levelgearoff aliases will need changing for your respective gear.
  • This assumes you are using the following prompt, prompt (%h/%Hhp %m/%Mm %v/%Vv %Tt %w/%Wmo)%n, therefore the trigger line will have to be changed for your prompt assuming you have Tnl in your prompt.

Originally emoted to the mud your gains when you leveled changed by me to this method when the no trigger rule was in affect. Works well with the Zmud Tell Window script.