Difference between revisions of "Major Ward"

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<small>For the item, see [[Major Ward (Arcana Excelsis)]].</small>
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Syntax: c 'major ward' <item>
 
Syntax: c 'major ward' <item>
  
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not done precisely correct, will fail.
 
not done precisely correct, will fail.
  
[NOTE: Major Ward raises item 2 levels and may fail causing destruction.
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[NOTE: Major Ward raises item 2 levels and may fail causing destruction. It will raise the item 5 levels if cast gear of a lower quality than Lord equipment.]
      It will raise the item 5 levels if cast gear of a lower quality
 
      than Lord equipment.]
 
 
[NOTE: Containers destroyed through a miscast also destroy contents.]
 
[NOTE: Containers destroyed through a miscast also destroy contents.]
  

Latest revision as of 19:07, 18 January 2014

For the item, see Major Ward (Arcana Excelsis).


Syntax: c 'major ward' <item>

Prerequisites: Ward

This is the mysterious fifth ward that a mage can attempt. The most powerful of wards, it protects an object from every type of spell damage instead of focusing upon lightning or fire. It also is less stable upon casting and if not done precisely correct, will fail.

[NOTE: Major Ward raises item 2 levels and may fail causing destruction. It will raise the item 5 levels if cast gear of a lower quality than Lord equipment.] [NOTE: Containers destroyed through a miscast also destroy contents.]