Difference between revisions of "Adrenaline Pump"

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[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
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[[Category: Bladedancer Hero Skills And Spells]]
 
[[Category: Bodyguard Hero Skills And Spells]]
 
[[Category: Bodyguard Hero Skills And Spells]]
 
[[Category: Cleric Hero Skills And Spells]]
 
[[Category: Cleric Hero Skills And Spells]]
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[[Category: Shadowfist Hero Skills And Spells]]
 
[[Category: Shadowfist Hero Skills And Spells]]
 
[[Category: Sorcerer Hero Skills And Spells]]
 
[[Category: Sorcerer Hero Skills And Spells]]
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[[Category: Stormlord Hero Skills And Spells]]
 
[[Category: Warrior Hero Skills And Spells]]
 
[[Category: Warrior Hero Skills And Spells]]
 
[[Category: Skills And Spells That Buff Characters]]
 
[[Category: Skills And Spells That Buff Characters]]

Latest revision as of 14:22, 5 February 2007

By controlling the production and release of adrenaline, the caster of this psionic spell can gain a temporary boost in dexterity. This control cannot be initiated during battle because that's a little too exciting. ADRENALINE PUMP is a BIOCENTRIC Psionic Spell. It can only be cast on others if the caster first masters the art of BIO EMPATHY.

Prerequisite(s): none.

Syntax: cast 'adrenaline pump' <character>.

This is a rather useful skill for all characters (who can) to learn. It increases its target character's dexterity by 4, though not more than 3 above its target's maximum trainable dexterity. It is included in Fortitudes.