Difference between revisions of "Category:Temple Spires"

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== Directions ==
 
== Directions ==
  
Walking route from [[Aelmon |Aelmon]]: 5w, 6n, u, 3n, u, w, u.
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Walking route from [[Aelmon |Aelmon]]: 5w, 2n, w, 3n, {w}, {s}, {s}, u, s, 2u.
  
 
[[Portal |Portaling]] point(s) suggested: [[Fat Gargoyle |fat gargoyle]].
 
[[Portal |Portaling]] point(s) suggested: [[Fat Gargoyle |fat gargoyle]].
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A nice rarely-run [[:Category: Areas |area]], suitable to be soloed from about 20 on with a few spells.
 
A nice rarely-run [[:Category: Areas |area]], suitable to be soloed from about 20 on with a few spells.
  
A few things to be mindful of. Getting here involves walking north and up from [[:Category: Temple Of AVATAR |Temple of Avatar]], going PAST the statue of Snikt, which will likely [[Aggressive Mobs |aggie]] you, but at 20+ shouldnt be terribly difficult.
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To walk to this area, you need the key on the paladin guard. He is a [[Lawful_Flag |lawful mob]]; attacking him will make you an [[Outlaw |outlaw]]. You cannot use [[Pass_Door |pass door]].
  
When you reach the spires, be careful of a few [[:Category: Mobs |mobs]].  One is the Anthropomorphic Dragon Gargoyle, which hits alot harder than the others.  If you choose to enter any of the towers, make sure you dont wander into [[:Category: Game |The Game]], unless you REALLY wanna die.
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When you reach the spires, be careful of a few [[:Category: Mobs |mobs]].  One is the Anthropomorphic Dragon Gargoyle, which hits a lot harder than the others.  If you choose to enter any of the towers, make sure you don't wander into [[:Category: Game |The Game]], unless you REALLY wanna die.
  
You can find the hidden [[Hideous Hunchback |hunchback]] here, and he has [[Bent And Mangled Ring |a bent and mangled ring]], which is excellent hitgear if you are evil or get it harmzed or [[Fading |faded]].
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You can find the hidden [[Hideous Hunchback |hunchback]] here, and he has [[Bent And Mangled Ring |a bent and mangled ring]], which is excellent hitgear if you are evil or get it harmonized or [[Fading |faded]].
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The mobs in this area are not strongly aligned, making it easier to maintain evil or neutral alignment.
  
[[Category: Areas]]
 
 
[[Category: Lowmort 21-30 Areas]]
 
[[Category: Lowmort 21-30 Areas]]

Latest revision as of 06:34, 29 December 2013

Atop the domed roof of the Temple of Avatar stand several very old, very unstable towers of stone. Occasionally, stones from these towers will come loose, slide down the curve of the dome and brain a passing citizen. Some say Gargoyles throw these rocks.

Level Range: 25-30

Builder: Dev

Directions

Walking route from Aelmon: 5w, 2n, w, 3n, {w}, {s}, {s}, u, s, 2u.

Portaling point(s) suggested: fat gargoyle.

Connections

Navigation

Adventuring

A nice rarely-run area, suitable to be soloed from about 20 on with a few spells.

To walk to this area, you need the key on the paladin guard. He is a lawful mob; attacking him will make you an outlaw. You cannot use pass door.

When you reach the spires, be careful of a few mobs. One is the Anthropomorphic Dragon Gargoyle, which hits a lot harder than the others. If you choose to enter any of the towers, make sure you don't wander into The Game, unless you REALLY wanna die.

You can find the hidden hunchback here, and he has a bent and mangled ring, which is excellent hitgear if you are evil or get it harmonized or faded.

The mobs in this area are not strongly aligned, making it easier to maintain evil or neutral alignment.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Temple Spires"

The following 2 pages are in this category, out of 2 total.