Difference between revisions of "Category:Ruined Lair 1 Of 5"

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(note on exits.)
 
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''In the past there was a plot to take over [[:Category: Midgaard |Midgaard]] itself.  Fortunately the plotters made a mistake and managed to ruin the plot themselves.  The ruins of the lairs they constructed might still contain something worth finding.  Rumors where they might be found are floating in the air...''
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''This area is part of the [[:Category: Ruined Lairs |Ruined Lairs]] area.''
  
 
'''Level Range:''' 51-51
 
'''Level Range:''' 51-51
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Walking route from [[Aelmon |Aelmon]]: 7n, w, s, 4w, [s], [d].
 
Walking route from [[Aelmon |Aelmon]]: 7n, w, s, 4w, [s], [d].
  
[[Portal |Portaling]] point(s) suggested: ??.
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[[Portal |Portaling]] point(s) suggested: none, all cursed.
  
 
== Connections ==
 
== Connections ==
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* [[:Category:Midgaard|Midgaard]] ([[Midgaard Map|map]])
  
 
== Navigation ==
 
== Navigation ==
  
Be SURE to try and walk in EACH direction from each room; there are MANY hidden entrances that you cannot find any other way.
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The area is very small, and navigation is trivial. All rooms are cursed.
  
 
== Adventuring ==
 
== Adventuring ==
  
[[Category: Areas]]
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Very few mobs are present here, the guards are worth about 85xp solo, the lich perhaps double that. The area is unlikely to sustain a longer run, so it's usually ran just for the [[Great White Battle Axe]] quest.
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A warning to those [[:Category:Black Circle Initiates|BCI]] (and [[:Category:Berserkers|Berserkers]] as well) interested in running this area - the entrance door is not pickable, and there is no key. Losing [[Pass Door]] will leave you without an exit.
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[[Category: Ruined Lairs]]
 
[[Category: Ruined Lairs]]
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]
[[Category: Incomplete]]
 

Latest revision as of 14:15, 28 December 2011

This area is part of the Ruined Lairs area.

Level Range: 51-51

Builder: Noltano

Directions

Walking route from Aelmon: 7n, w, s, 4w, [s], [d].

Portaling point(s) suggested: none, all cursed.

Connections

Navigation

The area is very small, and navigation is trivial. All rooms are cursed.

Adventuring

Very few mobs are present here, the guards are worth about 85xp solo, the lich perhaps double that. The area is unlikely to sustain a longer run, so it's usually ran just for the Great White Battle Axe quest.

A warning to those BCI (and Berserkers as well) interested in running this area - the entrance door is not pickable, and there is no key. Losing Pass Door will leave you without an exit.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Ruined Lair 1 Of 5"

This category contains only the following page.