Difference between revisions of "Zap"

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[[Category: Skill Commands]]
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''ZAP zaps a magical [[:Category: Wands |wand]] at a target.  If the target is not specified, and you are fighting someone, then that character is used for a target.  You must [[Hold |HOLD]] a [[:Category: Wands |wand]] or a [[:Category: Staves |staff]] before using ZAP.  This [[:Category: Commands |command]] uses up their magical object.  [[:Category: Wands |Wands]] and [[:Category: Staves |staves]] have multiple charges.  When a [[:Category: Spellcasting Gear |magical object]] has no more charges, it will be consumed.  One must be adept with the "[[Arcane Knowledge |arcane knowledge]]" [[:Category: Skills |skill]] to be able to zap items.''
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Syntax: zap <[[:Category: Characters |character]]/[[:Category: Mobs |mob]]>.
  
Level:   0
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See also [[Arcane Knowledge |Arcane Knowledge]], [[:Category: Staves |Staves]], and [[:Category: Wands |Wands]].
Syntax: zap <target>
 
 
ZAP zaps a magical wand at a target.  If the target is not specified, and  
 
you are fighting someone, then that character is used for a target.
 
 
You must HOLD a wand or a staff before using ZAP.
 
 
This command uses up their magical object.  Wands and staves have multiple charges.  When a magical object has no
 
more charges, it will be consumed.
 
  
One must be adept with the "arcane knowledge" skill to be able to zap items.
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[[Category: Skill Commands]]
 
See also: [[STAFF]], [[WAND]], [[ARCANE KNOWLEDGE]]
 

Latest revision as of 18:06, 15 March 2006

ZAP zaps a magical wand at a target. If the target is not specified, and you are fighting someone, then that character is used for a target. You must HOLD a wand or a staff before using ZAP. This command uses up their magical object. Wands and staves have multiple charges. When a magical object has no more charges, it will be consumed. One must be adept with the "arcane knowledge" skill to be able to zap items.

Syntax: zap <character/mob>.

See also Arcane Knowledge, Staves, and Wands.