Difference between revisions of "Category:Brandishes"
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Brandishes, or "brandies," are [[:Category: Objects |items]] that may be both [[Wear |worn]] and either [[Brandish |brandished]] or [[Zap |zapped]], namely [[:Category: Staves |staves]] and [[:Category: Wands |wands]]. | Brandishes, or "brandies," are [[:Category: Objects |items]] that may be both [[Wear |worn]] and either [[Brandish |brandished]] or [[Zap |zapped]], namely [[:Category: Staves |staves]] and [[:Category: Wands |wands]]. | ||
− | Unlike with [[:Category: Potions |potions]] and [[:Category: Pills |pills]], [[:Category: Spells |spells]] [[Cast |cast]] using these [[:Category: Objects |objects]] can or will affect [[:Category: Characters |characters]] other than their user (and, for [[:Category: Staves |staves]], every [[:Category: Characters |character]] in their [[:Category: Rooms |room]]); and, unlike [[:Category: Scrolls |scrolls]], brandishes may (usually) be used multiple times before being fully consumed. For these reasons, many players may find brandishes to be rather handy during certain circumstances. [[:Category: Clerics |Clerics]], for example, may find them useful either for healing multiple groupmates simultaneously without using their expensive mass-healing [[:Category: Spells |spells]] or for continuing to heal their tank even after their [[Mana Points |mana]] has been depleted. And [[:Category: Characters |characters]] of other [[:Category: Classes |classes]] may find them useful for serving as supplemental or substitute [[Healers |healers]] in groups. Two important drawbacks of brandishes are that they may take time to collect and that they can be very heavy. | + | Unlike with [[:Category: Potions |potions]] and [[:Category: Pills |pills]], [[:Category: Spells |spells]] [[Cast |cast]] using these [[:Category: Objects |objects]] can or will [[Affects |affect]] [[:Category: Characters |characters]] other than their user (and, for [[:Category: Staves |staves]], every [[:Category: Characters |character]] in their [[:Category: Rooms |room]]); and, unlike [[:Category: Scrolls |scrolls]], brandishes may (usually) be used multiple times before being fully consumed. For these reasons, many players may find brandishes to be rather handy during certain circumstances. [[:Category: Clerics |Clerics]], for example, may find them useful either for healing multiple groupmates simultaneously without using their expensive mass-healing [[:Category: Spells |spells]] or for continuing to heal their tank even after their [[Mana Points |mana]] has been depleted. And [[:Category: Characters |characters]] of other [[:Category: Classes |classes]] may find them useful for serving as supplemental or substitute [[Healers |healers]] in groups. Two important drawbacks of brandishes are that they may take time to collect and that they can be very heavy. |
See both [[:Category: Staves |Staves]] and [[:Category: Wands |Wands]] below for more information about individual brandishes. | See both [[:Category: Staves |Staves]] and [[:Category: Wands |Wands]] below for more information about individual brandishes. | ||
+ | For a list of objects sorted by the type of spell they provide, see [[Suggested Spellcasting Gear]] | ||
[[Category: Miscellaneous]] | [[Category: Miscellaneous]] | ||
− | [[Category: Spellcasting | + | [[Category: Spellcasting Gear]] |
Latest revision as of 09:33, 21 March 2006
Brandishes, or "brandies," are items that may be both worn and either brandished or zapped, namely staves and wands.
Unlike with potions and pills, spells cast using these objects can or will affect characters other than their user (and, for staves, every character in their room); and, unlike scrolls, brandishes may (usually) be used multiple times before being fully consumed. For these reasons, many players may find brandishes to be rather handy during certain circumstances. Clerics, for example, may find them useful either for healing multiple groupmates simultaneously without using their expensive mass-healing spells or for continuing to heal their tank even after their mana has been depleted. And characters of other classes may find them useful for serving as supplemental or substitute healers in groups. Two important drawbacks of brandishes are that they may take time to collect and that they can be very heavy.
See both Staves and Wands below for more information about individual brandishes.
For a list of objects sorted by the type of spell they provide, see Suggested Spellcasting Gear