Difference between revisions of "Calm"
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− | ''Calm stops all fighting within a [[:Category: Rooms |room]]. This is an area effect, so the [[:Category: | + | ''Calm stops all fighting within a [[:Category: Rooms |room]]. This is an area effect, so the [[:Category: Spells |spell]] neither requires nor permits a target. In addition to stopping combat, the calm spell sometimes temporarily overrides the fighting instincts of [[:Category: Mobs |creatures]] or [[:Category: Characters |characters]] in the [[:Category: Rooms |room]]; these victims will find their combat abilities hampered for a time. Even with this possible effect, it is likely that [[Aggressive Mobs |aggressive]] [[:Category: Mobs |monsters]] will still be able to attack after only a short lull. [[:Category: Hero |Heroes]] may wish to note that Calm has the same effects as the [[:Category: Psionicist Skills |psionic spell]] [[Awe |Awe]].'' |
Prerequisite(s): [[Fear |Fear]]. | Prerequisite(s): [[Fear |Fear]]. | ||
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Syntax: [[Cast |cast]] 'calm'. | Syntax: [[Cast |cast]] 'calm'. | ||
− | This [[:Category: | + | This [[:Category: Spells |spell]] is rarely used, though it may be useful at moments of mortal peril by pausing battle long enough (hopefully) to allow those nearly-dead to escape to safety. |
[[Category: Skills And Spells]] | [[Category: Skills And Spells]] |
Revision as of 20:20, 12 January 2006
Calm stops all fighting within a room. This is an area effect, so the spell neither requires nor permits a target. In addition to stopping combat, the calm spell sometimes temporarily overrides the fighting instincts of creatures or characters in the room; these victims will find their combat abilities hampered for a time. Even with this possible effect, it is likely that aggressive monsters will still be able to attack after only a short lull. Heroes may wish to note that Calm has the same effects as the psionic spell Awe.
Prerequisite(s): Fear.
Syntax: cast 'calm'.
This spell is rarely used, though it may be useful at moments of mortal peril by pausing battle long enough (hopefully) to allow those nearly-dead to escape to safety.