Difference between revisions of "Calm"
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− | ''Calm stops all fighting within a [[:Category: Rooms |room]]. This is an area effect, so the [[:Category: Spells |spell]] neither requires nor permits a target. In addition to stopping combat, the calm spell sometimes temporarily overrides the fighting instincts of [[:Category: Mobs |creatures]] or [[:Category: Characters |characters]] in the [[:Category: Rooms |room]]; these victims will find their combat abilities hampered for a time. Even with this possible effect, it is likely that [[Aggressive Mobs |aggressive]] [[:Category: Mobs |monsters]] will still be able to attack after only a short lull. [[:Category: Hero |Heroes]] may wish to note that Calm has the same effects as the [[:Category: Psionicist Skills |psionic spell]] [[Awe |Awe]].'' | + | ''Calm stops all fighting within a [[:Category: Rooms |room]]. This is an area effect, so the [[:Category: Spells |spell]] neither requires nor permits a target. In addition to stopping combat, the calm spell sometimes temporarily overrides the fighting instincts of [[:Category: Mobs |creatures]] or [[:Category: Characters |characters]] in the [[:Category: Rooms |room]]; these victims will find their combat abilities hampered for a time. Even with this possible effect, it is likely that [[Aggressive Mobs |aggressive]] [[:Category: Mobs |monsters]] will still be able to attack after only a short lull. [[:Category: Hero |Heroes]] may wish to note that Calm has the same effects as the [[:Category: Psionicist Skills And Spells |psionic spell]] [[Awe |Awe]].'' |
Prerequisite(s): [[Fear |Fear]]. | Prerequisite(s): [[Fear |Fear]]. | ||
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Syntax: [[Cast |cast]] 'calm'. | Syntax: [[Cast |cast]] 'calm'. | ||
− | This | + | This spell is most useful at moments of mortal peril by pausing battle long enough (hopefully) to allow those nearly-dead to escape to safety. Many players setup an alias for "calm" that quickens the spell for to increase the odds of escape (e.g. alias calm quicken 9:cast calm:quicken off) |
[[Category: Skills And Spells]] | [[Category: Skills And Spells]] | ||
− | [[Category: | + | [[Category: Spells]] |
− | [[Category: | + | [[Category: Divine Spells]] |
− | [[Category: Hero | + | [[Category: Archer Hero Skills And Spells]] |
− | [[Category: Hero | + | [[Category: Assassin Hero Skills And Spells]] |
− | [[Category: | + | [[Category: Black Circle Initiate Hero Skills And Spells]] |
− | [[Category: Hero Fusilier Skills]] | + | [[Category: Bladedancer Hero Skills And Spells]] |
− | [[Category: Hero | + | [[Category: Cleric Lowmort Skills And Spells]] |
− | [[Category: Hero | + | [[Category: Druid Lowmort Skills And Spells]] |
− | [[Category: Hero | + | [[Category: Fusilier Hero Skills And Spells]] |
− | [[Category: Hero | + | [[Category: Mage Hero Skills And Spells]] |
− | [[Category: Hero | + | [[Category: Mindbender Hero Skills And Spells]] |
− | [[Category: Hero | + | [[Category: Monk Hero Skills And Spells]] |
− | [[Category: Hero Warrior Skills]] | + | [[Category: Psionicist Hero Skills And Spells]] |
− | [[Category: Hero | + | [[Category: Rogue Hero Skills And Spells]] |
+ | [[Category: Sorcerer Hero Skills And Spells]] | ||
+ | [[Category: Stormlord Hero Skills And Spells]] | ||
+ | [[Category: Warrior Hero Skills And Spells]] | ||
+ | [[Category: Wizard Hero Skills And Spells]] |
Latest revision as of 17:51, 19 October 2022
Calm stops all fighting within a room. This is an area effect, so the spell neither requires nor permits a target. In addition to stopping combat, the calm spell sometimes temporarily overrides the fighting instincts of creatures or characters in the room; these victims will find their combat abilities hampered for a time. Even with this possible effect, it is likely that aggressive monsters will still be able to attack after only a short lull. Heroes may wish to note that Calm has the same effects as the psionic spell Awe.
Prerequisite(s): Fear.
Syntax: cast 'calm'.
This spell is most useful at moments of mortal peril by pausing battle long enough (hopefully) to allow those nearly-dead to escape to safety. Many players setup an alias for "calm" that quickens the spell for to increase the odds of escape (e.g. alias calm quicken 9:cast calm:quicken off)
- Skills And Spells
- Spells
- Divine Spells
- Archer Hero Skills And Spells
- Assassin Hero Skills And Spells
- Black Circle Initiate Hero Skills And Spells
- Bladedancer Hero Skills And Spells
- Cleric Lowmort Skills And Spells
- Druid Lowmort Skills And Spells
- Fusilier Hero Skills And Spells
- Mage Hero Skills And Spells
- Mindbender Hero Skills And Spells
- Monk Hero Skills And Spells
- Psionicist Hero Skills And Spells
- Rogue Hero Skills And Spells
- Sorcerer Hero Skills And Spells
- Stormlord Hero Skills And Spells
- Warrior Hero Skills And Spells
- Wizard Hero Skills And Spells