Difference between revisions of "Griffons"

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''The origins of these mysterious creatures are lost. They are a fearful fusion of feline, avian and serpentine, and they take the best of each [[:Category: Races |race]]; the head, beak and wings of an eagle, the body of a lion and occasionally the tail of a serpent or scorpion. Thus they can [[Racial Fly |FLY]], and they use their formidable lion's [[Racial Claw |claws]] and serpent's [[Racial Bite |bite]] to combat any foe. It is also hard to hurt a griffon, for their pelts offer provide [[Racial Armorhide |hide-like protection]]. Griffons are creatures of great [[Intelligence |intelligence]]; unfortunately, their physical form is poorly designed for the subtle motions of spellcasting, and so they make poor spellcasters. As with their bodies, their abilities are a mix of all. They are long-lived, and though they learn slowly, they are perhaps the most versatile of all the creatures in the realm. Griffons are only available through the [[Remort |remort]] [[:Category: Commands |command]].''
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''The origins of these mysterious creatures are lost. They are a fearful fusion of feline and avian, and they assume the best attributes of each [[:Category: Races |race]]; the head, beak, talons and wings of an eagle, and the strong body of a lion, along with the lion's tail and powerful hindquarters. With this powerful combination, Griffons are able to [[Racial Fly |fly]], see in the darkness with their piercing infravision, while using their formidable lion's [[Racial Claw |claws]] and eagle's [[Racial Bite |bite]] to rend flesh to pieces. It is also hard to hurt a griffon, for their [[Racial Armorhide |thick leathery pelts]] provide a powerful racial armor protection. Griffons are creatures of great [[Intelligence |intelligence]]; unfortunately, their physical form is poorly designed for the subtle motions of spellcasting, and so they make poor spellcasters.''
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''As with their bodies, their abilities are a mix of all. They are long-lived, and though they learn slowly, they are perhaps the most versatile of all the creatures in the realm.''
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''Griffons are only available through the [[Remort |remort]] [[:Category: Commands |command]].''
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* '''Abbreviation:''' Grf.
 
* '''Abbreviation:''' Grf.
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* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorleather |Armorleather]], [[Racial Bite |Bite]], [[Racial Claw |Claw]], [[Racial Fly |Fly]], [[Racial Infravision |Infravision]].
 
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorleather |Armorleather]], [[Racial Bite |Bite]], [[Racial Claw |Claw]], [[Racial Fly |Fly]], [[Racial Infravision |Infravision]].
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* '''[[:Category: Characteristics |Characteristic(s)]]: [[:Category:Quadruped |Quadruped]], [[:Category:Wings |Wings]], [[:Category:Claws |Claws]], [[:Category:Tail|Tail]], [[:Category:Beast_Races |Beast Race]].
  
 
* '''[[Racial Size |Racial Size]]:''' large.
 
* '''[[Racial Size |Racial Size]]:''' large.
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* '''[[Racial TNL |Racial TNL]]:''' 4000 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 4000 XP.
  
* '''Well-Suited to Be:''' [[:Category: Assassins |assassins]], [[:Category: Berserkers |berserkers]], [[:Category: Monks |monks]], [[:Category: Rogues |rogues]], [[:Category: Shadowfists |shadowfists]], [[:Category: Warriors |warriors]].
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* '''Well-Suited to Be:''' [[:Category: Assassins |assassins]], [[:Category: Berserkers |berserkers]], [[:Category: Black Circle Initiates |black circle initiates]]'''*''', [[:Category: Bodyguards |bodyguards]], [[:Category: Monks |monks]], [[:Category: Paladins |paladins]], [[:Category: Rippers |rippers]], [[:Category: Rogues |rogues]], [[:Category: Shadowfists |shadowfists]], [[:Category: Warriors |warriors]].
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* '''Ill-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Druids |druids]], [[:Category: Fusiliers |fusiliers]].
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'''*'''''Must attain prestige before remort.''
  
* '''Ill-Suited to Be:''' [[:Category: Druids |druids]], [[:Category: Fusiliers |fusiliers]].
 
  
 
== Comments ==
 
== Comments ==
Griffons do not receive any reductions for either arcane or psionic spells (not sure about divine), however they are not bad casters. They are nofail at 97%. Mana gains, like nofail, are comparable to a gnome. They have a negative archery mod, a decent melee damage mod (which also affects telekinetic psi spells like fandango and dancing weapon), and are relatively sneaky for their size.
 
  
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Griffons, akin to [[Harpy|harpies]], are good at most roles and classes (with the noticable exception of archery), though they excel at none.
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Griffons do not receive any [[Racial Spell Cost Modifier |racial spell cost reductions]], however they are not bad casters. They are no-fail at 97%. Mana gains, like nofail, are comparable to a [[gnome]]. They get very good hp gains.
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They have a negative [[Racial Archery Modifier | archery mod]] and a decent [[Racial Damage Modifier | melee damage mod]]. Griffons have no [[Racial Stealth Modifier | racial stealth modifier]]. They are large sized, which is negative for stealth, but they also have very good dexterity, which is positive, resulting in a neutral overall stealth rating. The high dex should help with some rogue skills, as well as dodging. The large size should hurt Slip and Disengage at lord.
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While decent in gains and and abilities, and generally a very loveable race, the main flaw is the high TNL which is viewed by many as too high for the abilities presented.
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[[Category: Races]]
 
[[Category: Remort Races]]
 
[[Category: Remort Races]]
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[[Category: Beast Races]]
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[[Category: Races with Racial Armor]]
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[[Category: Races with Racial Armorleather]]
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[[Category: Races with Racial Bite]]
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[[Category: Races with Racial Claw]]
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[[Category: Races with Racial Fly]]
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[[Category: Races with Racial Infravision]]
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[[Category:Quadruped]]
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[[Category:Wings]]
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[[Category:Claws]]
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[[Category:Tail]]

Latest revision as of 18:55, 4 May 2022

Griffon Statistics Tables
Lowmort-Tier Griffon Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23)
Int 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23)
Wis 14–19 (22) 14–19 (22) 15–22 (25) 14–19 (22) 14–19 (22)
Dex 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27) 16–21 (24)
Con 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27)
Hero-Tier Griffon Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25)
Int 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25)
Wis 19–21 (24) 19–21 (24) 22–27 (30) 19–21 (24) 19–21 (24)
Dex 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32) 21–23 (26)
Con 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

The origins of these mysterious creatures are lost. They are a fearful fusion of feline and avian, and they assume the best attributes of each race; the head, beak, talons and wings of an eagle, and the strong body of a lion, along with the lion's tail and powerful hindquarters. With this powerful combination, Griffons are able to fly, see in the darkness with their piercing infravision, while using their formidable lion's claws and eagle's bite to rend flesh to pieces. It is also hard to hurt a griffon, for their thick leathery pelts provide a powerful racial armor protection. Griffons are creatures of great intelligence; unfortunately, their physical form is poorly designed for the subtle motions of spellcasting, and so they make poor spellcasters.

As with their bodies, their abilities are a mix of all. They are long-lived, and though they learn slowly, they are perhaps the most versatile of all the creatures in the realm.

Griffons are only available through the remort command.


  • Abbreviation: Grf.

*Must attain prestige before remort.


Comments

Griffons, akin to harpies, are good at most roles and classes (with the noticable exception of archery), though they excel at none.

Griffons do not receive any racial spell cost reductions, however they are not bad casters. They are no-fail at 97%. Mana gains, like nofail, are comparable to a gnome. They get very good hp gains.

They have a negative archery mod and a decent melee damage mod. Griffons have no racial stealth modifier. They are large sized, which is negative for stealth, but they also have very good dexterity, which is positive, resulting in a neutral overall stealth rating. The high dex should help with some rogue skills, as well as dodging. The large size should hurt Slip and Disengage at lord.

While decent in gains and and abilities, and generally a very loveable race, the main flaw is the high TNL which is viewed by many as too high for the abilities presented.