Difference between revisions of "Paladin Weapon"

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No one is certain of the origin of the unearthly forge located
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''No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.''
within the Hall of Paladins. What is known however, is that the
 
unique quicksilver weapons forged from it are unlike any other. In
 
addition to their near perfect quality, these weapons can be
 
blessed with further enhancements.
 
  
As the Paladin grows in stature and earn blessings from their
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''As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.''
crusades and quests, they will gain the ability to add different
 
enhancements to their weapons.
 
  
While a Paladin may only own one of these weapons at any given
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''While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.''
time, they can chose to replace it or have a new weapon made,
 
should their current weapon be lost. No one other than the
 
Paladin can handle these weapons which are bound to the very
 
fabric of their owner's being.
 
  
Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting
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''Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.''
weapons for the most worthy of Paladins.
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 +
 
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==Comments==
  
 
give aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want.  when all are added, tell aleryia finish.
 
give aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want.  when all are added, tell aleryia finish.
 
  
 
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  "Attack" and "Defence" are available immediately.
 
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  "Attack" and "Defence" are available immediately.

Revision as of 12:26, 4 February 2021

No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.

As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.

While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.

Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.


Comments

give aleryia 100 coins. use the abilities command to see available options. tell aleryia which abilities you want. when all are added, tell aleryia finish.

At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: godforged, damage type: slashing). It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins. These quests unlock at specific levels. "Attack" and "Defence" are available immediately.


Attack - Improved damage and chance to hit. (adds 2/2)

Defence - Improved armor class. (adds -20 ac)

Piety - Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells) Level 35: Unlocked by following Burthelemon's directions to 5 of his friends across the realm.

Radiance - Given by statue of a dwarven paladin in room named The Broken Dwarf, increase damage against undead. (adds 10% damage against undead) Level 40: Unlocked by slaying all Dwarven shades and ghosts in the Iceways within a single repop.

Severity -Given by A statue of a robed man in a room named Yurthic's wing, Chance of critical strike. (adds 5% critical hit chance) Level 45: Unlocked by killing the Magical Roc in Gorn's Anchor.

Zealot - Chance of extra attack. (adds 10% extra hit chance) Hero 1: Unlocked by killing the Shadow Prince and returning Traitor's Blade to the Hall of Paladins.

Shock - Chance of stunning strike. (adds 10% stunning hit chance) Hero 101: Given by Sister Tamora. Unlocked by clearing Tainted Isle of its taint, and turning in Glowing Heart Of Tainted Isle. Multiple clears of the area might be necessary to gain credit.

Redemption - Given by Torrak. Increase efficacy of healing spells cast. (adds 10% healing power) Hero 250: Unlocked by killing Arcanthra, returning the dropped note, and then killing Crullius the White and returning his dagger.

Sylvan - Increase damage against faerie races. Hero 500: Multi-step quest at the archaeologist in Graves of Reveria. Once you find him, you must slay a magical presence in Necropolis, and return his trinket. Then you must scour the mausoleum in Graves of Reveria for a hidden treasure. Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths. Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form. If the final leg of the quest is failed, it cannot be attempted again until the next day. There is also a bug where "a magical presence" does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.

Steadfast - Protection from stun. Hero 750: Multi-step quest. You must slay an undetermined number of ronin in Shogun as well as striking the killing blow against Shogun Senjisama. Once you have completed this task you will get a lotus petal to present to the True Emperor who will follow you to Pansho. Helping him in this escape will complete the task.

Spiritlink - Permanently spiritlink your wield. Lord 1 - automatically gained.

Ethereal -- improved damage against Gith (adds +10%). Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal. Enter portal and kill commander (not soloable). Bring helm to guy in paladin hall. Increase damage to gith.

Silver -- improved protection from Gith (adds +10%). Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!

Essence -- improved protection from Elementals (adds +10%). Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.