Difference between revisions of "Category:Forsaken Asylum"
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6*. Find pot of gold in the forest east of starting town. This will require going up if you crowbar'd the grate. Else you have to return to thorn/anchor to get out. <br> | 6*. Find pot of gold in the forest east of starting town. This will require going up if you crowbar'd the grate. Else you have to return to thorn/anchor to get out. <br> | ||
7*. Return pot of gold to Paladin in Delusional Ward. <br> | 7*. Return pot of gold to Paladin in Delusional Ward. <br> | ||
− | 8#. Enter mess hall (1st south, 2nd door in tunnel) go 2s, get | + | 8#. Enter mess hall (1st south, 2nd door in tunnel) go 2s, get sludge from cauldron and give to the hungry Larry south of you for Medical Ward key. <br> |
9*. Take pot of Gold to Warden, key for warden is acquired along the way from Bailiff. Warden is at the last door in the hallway, requires Administrative key. Then ssw. <br> | 9*. Take pot of Gold to Warden, key for warden is acquired along the way from Bailiff. Warden is at the last door in the hallway, requires Administrative key. Then ssw. <br> | ||
10*. Return to delusional ward to find dead paladin, get skull. <br> | 10*. Return to delusional ward to find dead paladin, get skull. <br> |
Revision as of 01:09, 10 June 2020
Every so often the balance of the Planescape shifts, and a formerly hidden world is revealed. One such recently discovered realm is home to a neglected asylum. Here many souls live out their pitiful existence suffering in squalor. Who would create such a terrible world, and what do they have to gain from it?
Builder: Mimir
Directions
Floating in nothing. Have to find it.
Connections
1-way entrance.
Small surface town, hallway with branches.
Adventuring
How to run this area in several easy steps. * Indicate it only needs to be done once per reboot. # Indicates it is for a key and can be skipped if you have the key.
1*. Find the area in nowhere and set anchor.
2. SE, unlock down if crowbar to get to tunnel, else SEES (get crowbar bar for easier two-way access) and down.
3#. Open Delusional Ward (First north in tunnel), door can be picked.
4#. Acquire administrative wing key from Northwest corner of Delusional Ward.
5*. Talk to paladin in northeast corner of Delusional Ward.
6*. Find pot of gold in the forest east of starting town. This will require going up if you crowbar'd the grate. Else you have to return to thorn/anchor to get out.
7*. Return pot of gold to Paladin in Delusional Ward.
8#. Enter mess hall (1st south, 2nd door in tunnel) go 2s, get sludge from cauldron and give to the hungry Larry south of you for Medical Ward key.
9*. Take pot of Gold to Warden, key for warden is acquired along the way from Bailiff. Warden is at the last door in the hallway, requires Administrative key. Then ssw.
10*. Return to delusional ward to find dead paladin, get skull.
11*. Return to warden, give skull.
12*. Goto deformed ward, warden will have given you key, its the 2nd north, 3rd door in the tunnel. Find the skull and push its eye.
13*. Goto deranged ward, 3rd north, 4th door in the tunnel, it will be opened by lever previously. Find the note.
14*. Give note to Warden
15#. Goto the medical ward, which is in the Administrative wing then SSE. Kill Nancy for courtroom key.
16. Goto Judge at 3s from admin wing. Requires Courtroom key.
17*. Tell judge the name of the killer (No spoilers!)
18. enter portal, kill mobs.