Difference between revisions of "Barbed Steel Mace"

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Sorry, not going to make a fancy page, just adding info in a crappy manner.
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''The steel mace looks like it is of above-average quality. Fine runes are traced upon the side.''
  
  Object 'barbed steel mace' type weapon, extra flags evil magic.
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  [[Melee Weapon Values|Damage]] is 15-17 to 44-50 (average 30-33).
Weight 5, level 50-52.
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Faintly lowers resistance to water continuous
Object Quality (100 / 100 hps)
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Insignificantly increases resistance to fire continuous
Damage is 15-17 to 45-49 (average 30-33).
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  Modifies [[Damage Roll|damage roll]] by 11 continuous.
  Modifies hit roll by 9 continuous.
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  Modifies [[Hit Roll|hit roll]] by 9 continuous.
  Modifies damage roll by 11 continuous.
 
  
From [[Numenor The Lich|Numenor]]: [w] s e n e n 4e 2d 4e n e [n].
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'''Keyword(s):''' barbed, steel, mace.<br>
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'''[[Object Level |Level(s)]]:''' 50-52.<br>
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'''[[:Category: Object Types |Type]]:''' [[:Category: Melee Weapons |weapon]].<br>
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'''[[Object Slots |Slot(s)]]:''' <wielded>.<br>
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'''[[Object Quality |Quality]]:''' 100 hps.<br>
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'''[[Object Weight |Weight]]:''' 5 lbs.<br>
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'''[[:Category: Object Flags |Flag(s)]]:''' [[Evil Flag|evil]], [[Magic Flag|magic]].<br>
  
It's on [[Gardre]], a level 68 unsanced non-aggie sneaking wandering wielding mob. Most of the nearby rooms are safe to sleep, with the exception of one single wandering invis mob (spectre). His room has a door, so as long as no one leaves it open, he'll stay there.
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== Comments ==
  
[[Category:Hero Melee Weapons]] [[Category:Gear In Silmavar Labyrinth]] [[Category:Melee Weapons That Crush]]
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== Directions ==
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From [[Numenor The Lich|Numenor]]: [w] w s e n e n 4e 2d 4e n e [n].
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It's on [[Gardre]], a level 68 unsanced non-aggie sneaking wandering wielding mob. Most of the nearby rooms are safe to sleep, with the exception of one single wandering invis mob (spectre). Gardre's room has a door, so as long as no one leaves it open, he'll stay there.
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[[Category: Gear In Silmavar Labyrinth]]
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[[Category: Standard One-Handed Weapons]]
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[[Category: Melee Weapons That Crush]]
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[[Category: Blunt Weapons]]
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[[Category: Hero Melee Weapons]]
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[[Category: Fire Resistance Gear]]

Latest revision as of 11:48, 25 February 2013

The steel mace looks like it is of above-average quality. Fine runes are traced upon the side.

Damage is 15-17 to 44-50 (average 30-33).
Faintly lowers resistance to water continuous
Insignificantly increases resistance to fire continuous
Modifies damage roll by 11 continuous.
Modifies hit roll by 9 continuous.

Keyword(s): barbed, steel, mace.
Level(s): 50-52.
Type: weapon.
Slot(s): <wielded>.
Quality: 100 hps.
Weight: 5 lbs.
Flag(s): evil, magic.

Comments

Directions

From Numenor: [w] w s e n e n 4e 2d 4e n e [n].

It's on Gardre, a level 68 unsanced non-aggie sneaking wandering wielding mob. Most of the nearby rooms are safe to sleep, with the exception of one single wandering invis mob (spectre). Gardre's room has a door, so as long as no one leaves it open, he'll stay there.