Difference between revisions of "Category:Gear In World Of Stone Proper"

From AvatarWiki
Jump to navigation Jump to search
m
Line 1: Line 1:
 +
{{World Of Stone}}
 +
 
Suggested Group Size: 10+, depending on breakdown
 
Suggested Group Size: 10+, depending on breakdown
 
----
 
----

Revision as of 05:05, 18 April 2007

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in World Of Stone
Mountain Of Madness (Gear)
World Of Stone Proper (Gear)
Soulchar Desolation (fdk evol)


Suggested Group Size: 10+, depending on breakdown


To get the Elemental Earth Ring shift to the World Of Stone and portal to prince. If portal fizzles, you may need to wait til he moves out of the Earth Lord's room or track him (but avoid the Roc Wyrm Mother's room 4n from shift if group is small). Kill prince and regen, if needed. You should be able to tell which room is the gear room on scan.

The Lord is no longer the only mob to detonate on this run. (That's why it is run more rarely today.) Also, some of the mobs in this area have Lavabombs, which can deal considerable damage to a single target in one hit.

The Shaleskin Arm Guard, while technically in World Of Stone Proper, is almost always obtained at the beginning of a dstone run, as the Roc Wyrm Mother lies at the entrance to the Mountain Of Madness.

Pages in category "Gear In World Of Stone Proper"

The following 2 pages are in this category, out of 2 total.