Difference between revisions of "Category:Gear In Astral Invasion"
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From [[Invasion Commander]] to [[Kzinti Emissary]] ([[Pile Of Green Webbing]]): d2sens5wd | From [[Invasion Commander]] to [[Kzinti Emissary]] ([[Pile Of Green Webbing]]): d2sens5wd | ||
− | From [[Kzinti Emissary]] to [[Fae Cleric]] (who you give the [[Invasion Plans]]) | + | From [[Kzinti Emissary]] to [[Fae Cleric]] (who you give the [[Invasion Plans]] to): eu6e3sd |
[[Category:Astral Invasion]] | [[Category:Astral Invasion]] | ||
[[Category:Gear Runs That Need Descriptions]] | [[Category:Gear Runs That Need Descriptions]] |
Revision as of 18:15, 4 January 2006
Suggested Group Size: 15
If you don't already have it, you need to first get the ticket (Invasion Plans) from Citadel Arcadia. This can be picked up via a minor detour on a Glyph run. See Gear In Citadel Arcadia for more information on how to get the plans.
Once you have the Invasion Plans, shift to Astral and go nwsu, then track cleric. The mobs in Astral Invasion wield cursed weapons, so bringing a psi to decept is very helpful. It's also a good idea to let the bored brutes know that the weapons are cursed, to cut down on failed disarm spam :). Once you find the cleric have a groupie give him the Invasion Plans; this transports the person who gave the plans to an arena room below from which he can open the door up to allow the rest of the group to join him. Disarm the prisoner in the arena room — if the mob drops his sword, a pool will appear, but if he recovers the sword and it remains in his inventory, you have to wait for repop to try again. Webbing the prisoner before disarming is a good idea, since it lowers his dex. This is a good room for regenning.
Have a tank drink from the pool and areaspell, while the rest of the group targets the astral dragon when they follow. The dragon's room was upgraded recently with many more mobs than it used to have. The gear room itself requires planeshifting, though if you walk out, you can homeshift. To leave the gear room you must go west, since all other directions take you back to the same room. The astral dragon does not repop with the rest of the room, so this item cannot be camped. Watch out for invisible mobs in Astral proper if you walk out.
I did my best to log some walking directions to the mobs of interest in this run. No guarantee that these are 100% right, but they should be close.
From Astral shift to Invasion Commander (Jade Bracer): nws2usu3s2e2usun
From Invasion Commander to Kzinti Emissary (Pile Of Green Webbing): d2sens5wd
From Kzinti Emissary to Fae Cleric (who you give the Invasion Plans to): eu6e3sd
Pages in category "Gear In Astral Invasion"
The following 6 pages are in this category, out of 6 total.