Difference between revisions of "Trip"

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''A successful use of the trip [[:Category: Skills |skill]] means you will duck down, swing your legs around and knock your opponent off their feet.  A player may attempt to trip at any time.  It can be used to start a fight or in the middle of one.  A tripped opponent will be weakened as they are on the ground.  Trip cannot be used against [[Flying Flag |flying]] opponents as their legs are not on the ground.  Be careful however, as the [[Tanks |tank]] can be switched after the opponent is tripped.  TRIP is an auxiliary fighting [[:Category: Commands |command]] to weaken your opponent.  All that is required is that you must [[Practice |practice]] the [[:Category: Skills |skill]] and that the opponent is not [[Flying Flag |flying]].''
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Prerequisite(s): none.
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Syntax: trip <[[:Category: Mobs |mob]]>.
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Trip is a quirky skill whose affects depend on who has relogged or repopped most recently.  If you are "on top" of a mob (meaning you relogged since it repopped) then your next melee attack will deal greater damage to the mob.  If, on the other hand, the mob is on top then it will lose its next round of melee attacks.
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It's very important to understand that trip can change who is [[Tanks|tanking]] a mob if you use it in a group.  If you trip and someone in your group performs a midround attack (such as a [[:Category:Mages|mage]] casting an offensive spell) then the mob will stop fighting the tank and start attacking them.  Even if no one performs a midround attack, trip will cause the person on top of the group to begin tanking the mob.  This can be particularly useful for groups whose tank can't [[Rescue|rescue]].  In summary, only use trip in a group if you're on top and no one is using midround attacks.
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At one point in the past you could trip a mob every round.  Nowadays it will only work once every 15 rounds or so on the same mob.
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See also [[Bash]] and [[Toss]].
 
[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
[[Category: Lowmort Berserker Skills]]
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[[Category: Skills]]
[[Category: Lowmort Black Circle Initiate Skills]]
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[[Category: Archer Hero Skills And Spells]]
[[Category: Lowmort Bodyguard Skills]]
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[[Category: Assassin Hero Skills And Spells]]
[[Category: Lowmort Monk Skills]]
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[[Category: Berserker Lowmort Skills And Spells]]
[[Category: Lowmort Paladin Skills]]
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[[Category: Black Circle Initiate Lowmort Skills And Spells]]
[[Category: Lowmort Rogue Skills]]
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[[Category: Bladedancer Lowmort Skills And Spells]]
[[Category: Lowmort Shadowfist Skills]]
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[[Category: Bodyguard Lowmort Skills And Spells]]
[[Category: Lowmort Warrior Skills]]
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[[Category: Cleric Hero Skills And Spells]]
[[Category: Hero Archer Skills]]
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[[Category: Druid Hero Skills And Spells]]
[[Category: Hero Assassin Skills]]
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[[Category: Fusilier Hero Skills And Spells]]
[[Category: Hero Cleric Skills]]
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[[Category: Mage Hero Skills And Spells]]
[[Category: Hero Druid Skills]]
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[[Category: Mindbender Hero Skills And Spells]]
[[Category: Hero Fusilier Skills]]
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[[Category: Monk Lowmort Skills And Spells]]
[[Category: Hero Mage Skills]]
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[[Category: Paladin Lowmort Skills And Spells]]
[[Category: Hero Mindbender Skills]]
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[[Category: Psionicist Hero Skills And Spells]]
[[Category: Hero Psionicist Skills]]
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[[Category: Rogue Lowmort Skills And Spells]]
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[[Category: Shadowfist Lowmort Skills And Spells]]
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[[Category: Stormlord Hero Skills And Spells]]
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[[Category: Warrior Lowmort Skills And Spells]]
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[[Category: Skill Commands]]

Latest revision as of 14:46, 5 February 2007

A successful use of the trip skill means you will duck down, swing your legs around and knock your opponent off their feet. A player may attempt to trip at any time. It can be used to start a fight or in the middle of one. A tripped opponent will be weakened as they are on the ground. Trip cannot be used against flying opponents as their legs are not on the ground. Be careful however, as the tank can be switched after the opponent is tripped. TRIP is an auxiliary fighting command to weaken your opponent. All that is required is that you must practice the skill and that the opponent is not flying.

Prerequisite(s): none.

Syntax: trip <mob>.

Trip is a quirky skill whose affects depend on who has relogged or repopped most recently. If you are "on top" of a mob (meaning you relogged since it repopped) then your next melee attack will deal greater damage to the mob. If, on the other hand, the mob is on top then it will lose its next round of melee attacks.

It's very important to understand that trip can change who is tanking a mob if you use it in a group. If you trip and someone in your group performs a midround attack (such as a mage casting an offensive spell) then the mob will stop fighting the tank and start attacking them. Even if no one performs a midround attack, trip will cause the person on top of the group to begin tanking the mob. This can be particularly useful for groups whose tank can't rescue. In summary, only use trip in a group if you're on top and no one is using midround attacks.

At one point in the past you could trip a mob every round. Nowadays it will only work once every 15 rounds or so on the same mob.

See also Bash and Toss.