Difference between revisions of "Talk:Sulfurous Ashes"
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So, wait, do I just need to go get one of these items and never worry about animated/eaten corpse again?--[[User:Arcano|Arcano]] 01:07, 28 November 2006 (CST) | So, wait, do I just need to go get one of these items and never worry about animated/eaten corpse again?--[[User:Arcano|Arcano]] 01:07, 28 November 2006 (CST) | ||
− | It just mentions being inedible. Nothing about non-animating. --[[User:Ylem|Ylem]] 08:38, 28 November 2006 (CST) | + | It just mentions being inedible. Nothing about non-animating. Unless you also mean having the consecrated ashes. --[[User:Ylem|Ylem]] 08:38, 28 November 2006 (CST) |
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+ | [[Consecrated Ashes]] prevents animating, this one prevents eating. Both of them go away after they do something, so they're one-use only items. As far as categories go, I think sticking these in buffing gear is fine. They're temporary items that give your character some advantage that it wouldn't have otherwise. If you wanted to make a subdirectory of buffing gear for "corpse affects" I guess that would be okay too, but I have a feeling there will only be these two items in that category for a long long time. As far as items that affect a player while alive and not equipped, the only other example I can think of is [[:Category:Boats|boats]]. [[User:Waite|Waite]] 09:34, 28 November 2006 (CST) |
Latest revision as of 10:34, 28 November 2006
Not sure about the suggested buffing gear. Someone decide that for me.
--MooNFisH 16:55, 27 November 2006 (CST)
Ok, so I just heard there's another similar item that protects against corpse animation. This might need another category? :) --MooNFisH 16:58, 27 November 2006 (CST)
It sounds like we could make a new category like "corpse affect" or a category for gear that affects from your inventory. Can anyone think of an item that affects a player while alive and not equipped? That could help rule out the corpse affect category.--Morgul 17:05, 27 November 2006 (CST)
So, wait, do I just need to go get one of these items and never worry about animated/eaten corpse again?--Arcano 01:07, 28 November 2006 (CST)
It just mentions being inedible. Nothing about non-animating. Unless you also mean having the consecrated ashes. --Ylem 08:38, 28 November 2006 (CST)
Consecrated Ashes prevents animating, this one prevents eating. Both of them go away after they do something, so they're one-use only items. As far as categories go, I think sticking these in buffing gear is fine. They're temporary items that give your character some advantage that it wouldn't have otherwise. If you wanted to make a subdirectory of buffing gear for "corpse affects" I guess that would be okay too, but I have a feeling there will only be these two items in that category for a long long time. As far as items that affect a player while alive and not equipped, the only other example I can think of is boats. Waite 09:34, 28 November 2006 (CST)