Difference between revisions of "Barbed Steel Mace"
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− | + | ''The steel mace looks like it is of above-average quality. Fine runes are traced upon the side.'' | |
− | + | [[Melee Weapon Values|Damage]] is 15-17 to 45-49 (average 30-33). | |
− | + | Modifies [[Damage Roll|damage roll]] by 11 continuous. | |
− | + | Modifies [[Hit Roll|hit roll]] by 9 continuous. | |
− | |||
− | Modifies | ||
− | Modifies | ||
+ | '''Keyword(s):''' barbed, steel, mace.<br> | ||
+ | '''[[Object Level |Level(s)]]:''' 50-52.<br> | ||
+ | '''[[:Category: Object Types |Type]]:''' [[:Category: Melee Weapons |weapon]].<br> | ||
+ | '''[[Object Slots |Slot(s)]]:''' <wielded>.<br> | ||
+ | '''[[Object Quality |Quality]]:''' 100 hps.<br> | ||
+ | '''[[Object Weight |Weight]]:''' 5 lbs.<br> | ||
+ | '''[[:Category: Object Flags |Flag(s)]]:''' [[Evil Flag|evil]], [[Magic Flag|magic]].<br> | ||
+ | |||
+ | == Comments == | ||
+ | |||
+ | == Directions == | ||
From [[Numenor The Lich|Numenor]]: [w] w s e n e n 4e 2d 4e n e [n]. | From [[Numenor The Lich|Numenor]]: [w] w s e n e n 4e 2d 4e n e [n]. | ||
Line 13: | Line 21: | ||
[[Category: Gear In Silmavar Labyrinth]] | [[Category: Gear In Silmavar Labyrinth]] | ||
+ | [[Category: Standard One-Handed Weapons]] | ||
[[Category: Melee Weapons That Crush]] | [[Category: Melee Weapons That Crush]] | ||
[[Category: Hero Melee Weapons]] | [[Category: Hero Melee Weapons]] |
Revision as of 00:33, 9 November 2006
The steel mace looks like it is of above-average quality. Fine runes are traced upon the side.
Damage is 15-17 to 45-49 (average 30-33). Modifies damage roll by 11 continuous. Modifies hit roll by 9 continuous.
Keyword(s): barbed, steel, mace.
Level(s): 50-52.
Type: weapon.
Slot(s): <wielded>.
Quality: 100 hps.
Weight: 5 lbs.
Flag(s): evil, magic.
Comments
Directions
From Numenor: [w] w s e n e n 4e 2d 4e n e [n].
It's on Gardre, a level 68 unsanced non-aggie sneaking wandering wielding mob. Most of the nearby rooms are safe to sleep, with the exception of one single wandering invis mob (spectre). His room has a door, so as long as no one leaves it open, he'll stay there.