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	<id>http://melanarchy.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Strider</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://melanarchy.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Strider"/>
	<link rel="alternate" type="text/html" href="http://melanarchy.org/index.php/Special:Contributions/Strider"/>
	<updated>2026-04-03T20:48:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://melanarchy.org/index.php?title=Crom&amp;diff=31037</id>
		<title>Crom</title>
		<link rel="alternate" type="text/html" href="http://melanarchy.org/index.php?title=Crom&amp;diff=31037"/>
		<updated>2007-06-15T00:11:36Z</updated>

		<summary type="html">&lt;p&gt;Strider: Contribute moved to Crom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Immortals]]&lt;br /&gt;
Crom, RETIRED Executive, &amp;quot;Been there, done that&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I began playing Farside (Avatar initially was this game) in 1993.  I played for&lt;br /&gt;
2 years, became an Immortal and also the Area Coordinator.  The areas in those&lt;br /&gt;
early days were tied together somewhat weblike with no central hubs or real&lt;br /&gt;
organization.  Instead it was just a hodgepodge approach with no world-theme.  I&lt;br /&gt;
redid all of that and it is still in place.&lt;br /&gt;
&lt;br /&gt;
After a few years as the area coordinator, I eventually was given Code access in&lt;br /&gt;
1998.  I was able to make some significant changes and additions with the focus&lt;br /&gt;
being on player-viewable modifications rather than simply coding imm toys of&lt;br /&gt;
dubious worth.  During my tenure in this position, I was elevated to Executive&lt;br /&gt;
and began the process of adding Trackies to the game.  This allowed me to bypass&lt;br /&gt;
the existing hiring process and get a much-needed staff boost.&lt;br /&gt;
&lt;br /&gt;
Ultimately, through a poor experience with Ubercon as well as constant conflicts&lt;br /&gt;
over development and staffing needs, I felt that the stress was not worth continuing&lt;br /&gt;
with my hobby.  I still believe that we should have been open-source, that we should&lt;br /&gt;
never have promised Legend and Ranger, and that players deserve to be twinky whenever&lt;br /&gt;
possible.&lt;br /&gt;
&lt;br /&gt;
If you have no idea who I am...read the help news files for my coding contributions&lt;br /&gt;
and read the area list for my area contributions.  Many of the AVATAR writing titles&lt;br /&gt;
as well as Odin.  I don't know if I contributed a TON of stuff but I think I made&lt;br /&gt;
a positive impact on the development of the game.  Some would say that I nerfed&lt;br /&gt;
quite a bit of it, but you'd have to make a list of everything I added compared to&lt;br /&gt;
what I removed and I think my record stands for itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
See him as: Strider (still reading notes!)&lt;/div&gt;</summary>
		<author><name>Strider</name></author>
		
	</entry>
	<entry>
		<id>http://melanarchy.org/index.php?title=Contribute&amp;diff=31038</id>
		<title>Contribute</title>
		<link rel="alternate" type="text/html" href="http://melanarchy.org/index.php?title=Contribute&amp;diff=31038"/>
		<updated>2007-06-15T00:11:36Z</updated>

		<summary type="html">&lt;p&gt;Strider: Contribute moved to Crom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Crom]]&lt;/div&gt;</summary>
		<author><name>Strider</name></author>
		
	</entry>
	<entry>
		<id>http://melanarchy.org/index.php?title=Crom&amp;diff=31036</id>
		<title>Crom</title>
		<link rel="alternate" type="text/html" href="http://melanarchy.org/index.php?title=Crom&amp;diff=31036"/>
		<updated>2007-06-15T00:08:29Z</updated>

		<summary type="html">&lt;p&gt;Strider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Immortals]]&lt;br /&gt;
Crom, RETIRED Executive, &amp;quot;Been there, done that&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I began playing Farside (Avatar initially was this game) in 1993.  I played for&lt;br /&gt;
2 years, became an Immortal and also the Area Coordinator.  The areas in those&lt;br /&gt;
early days were tied together somewhat weblike with no central hubs or real&lt;br /&gt;
organization.  Instead it was just a hodgepodge approach with no world-theme.  I&lt;br /&gt;
redid all of that and it is still in place.&lt;br /&gt;
&lt;br /&gt;
After a few years as the area coordinator, I eventually was given Code access in&lt;br /&gt;
1998.  I was able to make some significant changes and additions with the focus&lt;br /&gt;
being on player-viewable modifications rather than simply coding imm toys of&lt;br /&gt;
dubious worth.  During my tenure in this position, I was elevated to Executive&lt;br /&gt;
and began the process of adding Trackies to the game.  This allowed me to bypass&lt;br /&gt;
the existing hiring process and get a much-needed staff boost.&lt;br /&gt;
&lt;br /&gt;
Ultimately, through a poor experience with Ubercon as well as constant conflicts&lt;br /&gt;
over development and staffing needs, I felt that the stress was not worth continuing&lt;br /&gt;
with my hobby.  I still believe that we should have been open-source, that we should&lt;br /&gt;
never have promised Legend and Ranger, and that players deserve to be twinky whenever&lt;br /&gt;
possible.&lt;br /&gt;
&lt;br /&gt;
If you have no idea who I am...read the help news files for my coding contributions&lt;br /&gt;
and read the area list for my area contributions.  Many of the AVATAR writing titles&lt;br /&gt;
as well as Odin.  I don't know if I contributed a TON of stuff but I think I made&lt;br /&gt;
a positive impact on the development of the game.  Some would say that I nerfed&lt;br /&gt;
quite a bit of it, but you'd have to make a list of everything I added compared to&lt;br /&gt;
what I removed and I think my record stands for itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
See him as: Strider (still reading notes!)&lt;/div&gt;</summary>
		<author><name>Strider</name></author>
		
	</entry>
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